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Gunsmith. Part 22

Game data: snapshot from 19.10.2026 · 4 min read

Table of contents

Required for Kappafrom level 39any map

Quest from Mechanic on any map, available from level 39 after the Gunsmith - Part 21 quest. Part of the list of quests required for Kappa.

Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts

Trader: Mechanic · Map: any map · Level: 39 · Experience: 28,900 · Kappa: yes · Type: weapon build

Quest objectives

Required items

ItemAmountFIRFlea Market priceWhat to do
Colt M4A1 5.56x45 assault rifle1—86,910 ₽build

Build requirements

Base weapon: Colt M4A1 5.56x45 assault rifle. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.

ParameterRequirement
Ergonomics≥ 40
Total recoil≤ 270
Durability≥ 60%
Magazine capacity≥ 60 rds
Weight≤ 5 kg
Required modsKAC QDSS NT4 5.56x45 sound suppressor (FDE), AR-15 Alexander Arms MK10 rifle length handguard, Trijicon REAP-IR thermal scope

How to complete the quest

1. Build “Colt M4A1 5.56x45 assault rifle” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.

Quest text from Mechanic

What do you think, how much does human life cost? Not much, I guess. But what’s even more surprising for me, it’s the contemporary art market. The value of art pieces by renowned artists grows every year. They are definitely talented, but the more you look at it, the more it seems that anything can be art. It can be a Rothko painting, a displaced urinal, or a bunch of garbage. However, in my opinion, the most amazing pieces of art are weapons, starting from the melee - which is already universally recognized as such and can be found in many museums - to an old AK or M4, which are beautiful as they are. But a weapon only transcends to true art when it becomes unique, one-of-a-kind, in the hands of someone who knows how to use it, who modifies it for his own needs, creating a masterpiece worthy of being displayed in the best of museums. Bring me one such masterpiece, an M4A1 with a KAC QDSS NT-4 (FDE) silencer, Alexander Arms MK10 rifle-length handguard, REAP-IR thermal scope, and a 60-round magazine. Ergonomics should be not less than 40, the recoil sum less than 270, and the weight of 5 kg or less.

Rewards

Quest chain

Prerequisites

What it unlocks

With the radar: objectives on the map and a safe extract

  • The required items (Colt M4A1 5.56x45 assault rifle) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
  • The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

From 400 ₽ per dayHow the radar works

Radar in the browser: the Lighthouse map with players, distance and elevation difference

Questions and answers

Which map is the “Gunsmith - Part 22” quest completed on?

The map is not restricted: the task (1 objective) can be completed in any raid or outside a raid.

Is the “Gunsmith - Part 22” quest required for Kappa?

Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).

What do you get for completing it?

The quest rewards 28,900 XP, 1,000 Euros, Magazine case; new goods are unlocked at the trader.

What does it unlock?

Quests: «Collector», «Gunsmith - Part 23».

What is needed to accept it?

First complete the quest «Gunsmith - Part 21» and reach level 39; it is given by Mechanic.

Similar quests

Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests

Tarkov radar from 400 ₽ per dayPricing