Gunsmith. Part 24
Table of contents
any map
Quest from Mechanic on any map after the Gunsmith - Part 23 quest.
Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts
Quest objectives
- Build Knight's Armament Company SR-25 7.62x51 marksman rifle to the requirements — Modify a KAC SR-25 to comply with the given specifications
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| Knight's Armament Company SR-25 7.62x51 marksman rifle | 1 | — | 113,911 ₽ | build |
Build requirements
Base weapon: Knight's Armament Company SR-25 7.62x51 marksman rifle. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 25 |
| Total recoil | ≤ 350 |
| Durability | ≥ 60% |
| Magazine capacity | ≥ 10 rds |
| Sighting range | ≥ 500 m |
| Weight | ≤ 6 kg |
| Required mods | Stark SE-5 Express Forward foregrip, AR-15 HK Ergo PSG-1 style pistol grip, FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope, Steiner DBAL-PL tactical device, Burris FastFire 3 reflex sight, NcSTAR MPR45 Backup mount, KAC PRS/QDC 7.62x51 sound suppressor |
How to complete the quest
1. Build “Knight's Armament Company SR-25 7.62x51 marksman rifle” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
Quest text from Mechanic
Got a new order for you. I need a KAC SR-25 rifle. CMMG Mk3 handguard, KAC PRS/QDC silencer, SE-5 grip, PRS GEN3 buttstock, HK Ergo PSG-1 style pistol grip, DBAL-PL tactical unit, FastFire 3 red dot on a 45 degree rail, 10 round magazine, and a FLIR thermal scope. Yeah, I know it's rare nowadays, but order is an order. Oh, also you need ergonomics no lower than 25 and weight no higher than 6 kg.
Rewards
- 31,250 XP
- Standing with Mechanic: +0.03
- 1,500 Euros
- Pipe grip wrench
- FP-100 filter absorber
- Unlocks at Mechanic (LL 4): Stark SE-5 Express Forward foregrip
- Unlocks at Mechanic (LL 4): Stark SE-5 Express Forward foregrip (FDE)
Quest chain
Prerequisites
- Gunsmith - Part 23 (Mechanic)
What it unlocks
- Gunsmith - Part 25 (Mechanic)
With the radar: objectives on the map and a safe extract
- The required items (Knight's Armament Company SR-25 7.62x51 marksman rifle) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Gunsmith - Part 24” quest completed on?
The map is not restricted: the task (1 objective) can be completed in any raid or outside a raid.
Is the “Gunsmith - Part 24” quest required for Kappa?
No, this quest is not required for the Kappa container.
What do you get for completing it?
The quest rewards 31,250 XP, 1,500 Euros, Pipe grip wrench; new goods are unlocked at the trader.
What does it unlock?
Quest “Gunsmith - Part 25” from Mechanic.
What is needed to accept it?
First complete the quest «Gunsmith - Part 23»; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests