Gunsmith. Part 1
Table of contents
Required for Kappafrom level 2any map
Quest from Mechanic on any map, available from level 2 after the Saving the Mole quest. Part of the list of quests required for Kappa.
Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts
Quest objectives
- Build MP-133 12ga pump-action shotgun to the requirements — Modify an MP-133 to comply with the given specifications
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| MP-133 12ga pump-action shotgun | 1 | — | 40,393 ₽ | build |
Build requirements
Base weapon: MP-133 12ga pump-action shotgun. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 47 |
| Total recoil | ≤ 850 |
| Durability | ≥ 60% |
| Magazine capacity | ≥ 5 rds |
| Width | ≤ 4 cl. |
| Height | ≤ 1 cl. |
| Mod from category | Comb. tact. device |
How to complete the quest
1. Build “MP-133 12ga pump-action shotgun” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
Quest text from Mechanic
Hello, mercenary. I don't have much time today, plus the programmer unit for PLC100 is out of order, so let's get straight to business. I build various weapons with modifications for my clients, and I'll need some help with it.
I need you to mod an MP-133 shotgun. I won’t have time to build it myself, and I don't have parts for it either anyway. This gun should have more than 47 ergonomics, a laser designator, an extended mag, and less than 850 recoil sum. And make it compact, too, not more than 4 slots. Build one for me, and I'll pay you well.
Rewards
- 800 XP
- Standing with Mechanic: +0.01
- 10,000 Roubles
- Screw nuts
- Bolts
- 12/70 makeshift .50 BMG slug ammo pack (25 pcs)
- Unlocks at Mechanic (LL 1): AR-15 Windham Weaponry Rail Gas Block
Quest chain
Prerequisites
- Saving the Mole (Mechanic)
What it unlocks
- Gunsmith - Part 2 (Mechanic)
- Gunsmith - Part 3 (Mechanic)
- Farming - Part 1 (Mechanic)
- Introduction (Mechanic)
With the radar: objectives on the map and a safe extract
- The required items (MP-133 12ga pump-action shotgun) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Gunsmith - Part 1” quest completed on?
The map is not restricted: the task (1 objective) can be completed in any raid or outside a raid.
Is the “Gunsmith - Part 1” quest required for Kappa?
Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).
What do you get for completing it?
The quest rewards 800 XP, 10,000 Roubles, Screw nuts; new goods are unlocked at the trader.
What does it unlock?
Quests: «Gunsmith - Part 2», «Gunsmith - Part 3», «Farming - Part 1», «Introduction».
What is needed to accept it?
First complete the quest «Saving the Mole» and reach level 2; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, The Door, Watching You, Surplus Goods, Surveillance · all Mechanic quests