Gunsmith. Part 3
Table of contents
Required for Kappafrom level 7any map
Quest from Mechanic on any map, available from level 7 after the Gunsmith - Part 1 quest. Part of the list of quests required for Kappa.
Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts
Quest objectives
- Build HK MP5 9x19 submachine gun (Navy 3 Round Burst) to the requirements — Modify an MP5 to comply with the given specifications
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| HK MP5 9x19 submachine gun (Navy 3 Round Burst) | 1 | — | 50,045 ₽ | build |
Build requirements
Base weapon: HK MP5 9x19 submachine gun (Navy 3 Round Burst). Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 45 |
| Total recoil | ≤ 210 |
| Durability | ≥ 60% |
| Magazine capacity | ≥ 50 rds |
| Sighting range | ≥ 200 m |
| Weight | ≤ 4 kg |
| Mod from category | Silencer, Comb. tact. device |
How to complete the quest
1. Build “HK MP5 9x19 submachine gun (Navy 3 Round Burst)” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
Quest text from Mechanic
When I was a child, people used to say that it is not the destination that matters, but the journey itself. But what if the destination is yourself, what you know, how good you use your reflexes, and how many rounds you have in the magazine? This feels particularly true when you're supposed to survive, clinging to this world with your teeth. Well, to the point: I need an MP5. With a 50-round extended mag, silencer, tactical flashlight, and sighting range of more than 200. Ergonomics above 45, recoil sum less than 210. Maximum weight of 4 kg. And decide for yourself what is more important to you, the journey or the destination.
Rewards
- 2,800 XP
- Standing with Mechanic: +0.01
- 250 Dollars
- SwampFox Trihawk Prism Scope 3x30
- Magpul RVG foregrip (FDE)
- Unlocks at Mechanic (LL 1): Glock 17 9x19 pistol
Quest chain
Prerequisites
- Gunsmith - Part 1 (Mechanic)
What it unlocks
- Insider (Mechanic)
- Gunsmith - Part 4 (Mechanic)
With the radar: objectives on the map and a safe extract
- The required items (HK MP5 9x19 submachine gun (Navy 3 Round Burst)) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Gunsmith - Part 3” quest completed on?
The map is not restricted: the task (1 objective) can be completed in any raid or outside a raid.
Is the “Gunsmith - Part 3” quest required for Kappa?
Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).
What do you get for completing it?
The quest rewards 2,800 XP, 250 Dollars, SwampFox Trihawk Prism Scope 3x30; new goods are unlocked at the trader.
What does it unlock?
Quests: «Insider», «Gunsmith - Part 4».
What is needed to accept it?
First complete the quest «Gunsmith - Part 1» and reach level 7; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests