Gunsmith. Part 17
Table of contents
Required for Kappafrom level 31any map
Quest from Mechanic on any map, available from level 31 after the Gunsmith - Part 16 quest. Part of the list of quests required for Kappa.
Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts
Quest objectives
- Build Kalashnikov AK-102 5.56x45 assault rifle to the requirements — Modify an AK-102 to comply with the given specifications
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| Kalashnikov AK-102 5.56x45 assault rifle | 1 | — | 45,049 ₽ | build |
Build requirements
Base weapon: Kalashnikov AK-102 5.56x45 assault rifle. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 70 |
| Total recoil | ≤ 250 |
| Durability | ≥ 60% |
| Sighting range | ≥ 800 m |
| Width | ≤ 4 cl. |
| Height | ≤ 2 cl. |
| Required mods | Ferfrans CRD 5.56x45 Concussion Reduction Device, SLR-106/AK 5.56x45 Circle 10 30-round magazine, Magpul AFG tactical foregrip (Olive Drab), Zenit Klesch-2U tactical flashlight, RPK-16 buffer tube |
How to complete the quest
1. Build “Kalashnikov AK-102 5.56x45 assault rifle” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
Quest text from Mechanic
Quite long ago, I once met the owner of KIBA Arms, we even went to a sauna together then, though I’m not particularly into it. He even broke his leg trying to jump-dive from the pier that day. Jolly fellow dreamt of setting up an airsoft field all the time. It seems his wish came true in Tarkov, the best and largest airsoft field in the world, with an only minor difference: here, you die and lose everything from a single stray bullet. Put together an AK-102, with a Ferfrans CRD Concussion Reduction Device, Magpul AFG OD tactical grip, Zenit Klesch-2U flashlight, RPK-16 buffer tube, and the Circle 10 magazine. Ergonomics should be over 70, recoil sum less than 250, sighting range 800 or more. Make sure it doesn’t take up more than 8 slots.
Rewards
- 21,400 XP
- Standing with Mechanic: +0.03
- 35,000 Roubles
- Spark plug
- GreenBat lithium battery
- Unlocks at Mechanic (LL 3): Magpul AFG tactical foregrip (Olive Drab)
- Unlocks at Mechanic (LL 4): AR-15 Hera Arms CQR pistol grip/buttstock
- Unlocks at Mechanic (LL 3): AK CNC Warrior 5.56x45 muzzle device adapter
- Unlocks at Mechanic (LL 4): AKM/AK-74 Hera Arms CQR47 pistol grip/buttstock
Quest chain
Prerequisites
- Gunsmith - Part 16 (Mechanic)
What it unlocks
- Gunsmith - Part 18 (Mechanic)
With the radar: objectives on the map and a safe extract
- The required items (Kalashnikov AK-102 5.56x45 assault rifle) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Gunsmith - Part 17” quest completed on?
The map is not restricted: the task (1 objective) can be completed in any raid or outside a raid.
Is the “Gunsmith - Part 17” quest required for Kappa?
Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).
What do you get for completing it?
The quest rewards 21,400 XP, 35,000 Roubles, Spark plug; new goods are unlocked at the trader.
What does it unlock?
Quest “Gunsmith - Part 18” from Mechanic.
What is needed to accept it?
First complete the quest «Gunsmith - Part 16» and reach level 31; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests