Gunsmith. Part 21
Table of contents
Required for Kappafrom level 38any map
Quest from Mechanic on any map, available from level 38 after the Gunsmith - Part 20 quest. Part of the list of quests required for Kappa.
Series “Gunsmith”: part 1 · part 2 · part 3 · part 4 · part 5 · part 6 · part 7 · part 8 · part 9 · part 10 · part 11 · part 12 · part 13 · part 14 · part 15 · part 16 · part 17 · part 18 · part 19 · part 20 · part 21 · part 22 · part 23 · part 24 · part 25 · all parts
Quest objectives
- Build Remington Model 700 7.62x51 bolt-action sniper rifle to the requirements — Modify an M700 to comply with the given specifications
- Build Colt M1911A1 .45 ACP pistol to the requirements — Modify an M1911 to comply with the given specifications
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| Remington Model 700 7.62x51 bolt-action sniper rifle | 1 | — | 55,765 ₽ | build |
| Colt M1911A1 .45 ACP pistol | 1 | — | 25,888 ₽ | build |
Build requirements
Base weapon: Remington Model 700 7.62x51 bolt-action sniper rifle. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 35 |
| Total recoil | ≤ 500 |
| Durability | ≥ 60% |
| Magazine capacity | ≤ 5 rds |
| Sighting range | ≥ 1,500 m |
| Required mods | M700 AB Arms MOD*X GEN 3 chassis, M700 AB Arms MOD*X GEN 3 KeyMod handguard, M700 AB Arms MOD*X rail mount |
Build requirements
Base weapon: Colt M1911A1 .45 ACP pistol. Any set of mods will do; what matters is that the final numbers in the modding window meet every requirement.
| Parameter | Requirement |
|---|---|
| Ergonomics | ≥ 75 |
| Total recoil | ≤ 750 |
| Durability | ≥ 60% |
| Magazine capacity | ≥ 7 rds |
| Sighting range | ≥ 200 m |
| Required mods | M1911 Pachmayr American Legend Grip #423, M1911 Anarchy Outdoors .45 ACP muzzle brake |
| Mod from category | Comb. tact. device |
How to complete the quest
1. Build “Remington Model 700 7.62x51 bolt-action sniper rifle” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
2. Build “Colt M1911A1 .45 ACP pistol” to the quest requirements (ergonomics, recoil, mods) and hand it over to Mechanic. The requirements are listed item by item in the table above; mods can be bought from traders or on the Flea Market.
Quest text from Mechanic
I have an interesting order here. Not just one usual piece of art, but two in one order. I think you can do it. The first piece is a Remington Model 700 sniper rifle with a full AB Arms body kit, with powerful optic and a silencer. Ergonomics not less than 35, recoil sum - less than 500. And make it lightweight, with a small magazine. The second piece is a Colt M1911 pistol, with a Pachmayr grip, Anarchy Outdoors muzzle brake and a flashlight of any kind.
Rewards
- 27,700 XP
- Standing with Mechanic: +0.03
- Pistol case
- 7.62x51mm M993 ammo pack (20 pcs)
- Unlocks at Mechanic (LL 4): AR-15 HK Ergo PSG-1 style pistol grip
- Unlocks at Mechanic (LL 4): AR-15 Strike Industries Advanced Receiver Extension buffer tube
Quest chain
Prerequisites
- Gunsmith - Part 20 (Mechanic)
What it unlocks
- Gunsmith - Part 22 (Mechanic)
With the radar: objectives on the map and a safe extract
- The required items (Remington Model 700 7.62x51 bolt-action sniper rifle, Colt M1911A1 .45 ACP pistol) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Gunsmith - Part 21” quest completed on?
The map is not restricted: the task (2 objectives) can be completed in any raid or outside a raid.
Is the “Gunsmith - Part 21” quest required for Kappa?
Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).
What do you get for completing it?
The quest rewards 27,700 XP, Pistol case, 7.62x51mm M993 ammo pack (20 pcs); new goods are unlocked at the trader.
What does it unlock?
Quest “Gunsmith - Part 22” from Mechanic.
What is needed to accept it?
First complete the quest «Gunsmith - Part 20» and reach level 38; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests