Signal. Part 3
Table of contents
Required for Kappafrom level 15Shoreline
Quest from Mechanic on Shoreline, available from level 15 after the Signal - Part 2 quest. Part of the list of quests required for Kappa.
Series “Signal”: part 1 · part 2 · part 3 · part 4 · all parts
Quest objectives
- Mark the location: Signal Jammer — Place the Signal jammer on the first specified place on Shoreline
- Mark the location: Signal Jammer — Place the Signal jammer on the second specified place on Shoreline
- Mark the location: Signal Jammer — Place the Signal jammer on the third specified place on Shoreline
- Survive and extract on Shoreline — Survive and extract from the location
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| Signal Jammer | 1 | — | 26,817 ₽ | place |
How to complete the quest
1. Place “Signal Jammer” at on Shoreline and wait for it to count. The marker must stay in place until the end of the raid.
2. Place “Signal Jammer” at on Shoreline and wait for it to count. The marker must stay in place until the end of the raid.
3. Place “Signal Jammer” at on Shoreline and wait for it to count. The marker must stay in place until the end of the raid.
4. Survive and extract on Shoreline. The extract must be active — extract status is visible in the radar's “Extracts” tab.
Quest text from Mechanic
I’ve recently tried to build a neural network to control the cameras. Teaching it to differentiate between faces and look for matches in the database didn’t take much time. Then I wondered, what if we ever create a mind, which will realize itself, what it will be like? In the last many years of civilization, humans kept becoming more humane. They started treating each other better, started caring for nature, animals. An opinion was formed that principles of human duty go side by side with highly developed civilization and reason. Then, shall it turn out that the mind of the computer, which of course will very quickly evolve into an over-mind due to its high learning capabilities, will also be most humane at the same time? Interesting, right? But we need to deal with these pests already. Install suppressors on the antennas you found, and, just in case, another one on the tower, also there on the Shoreline.
Rewards
- 8,500 XP
- Standing with Mechanic: +0.02
- 30,000 Roubles
- Benelli M3 Super 90 12ga dual-mode shotgun
- 12/70 8.5mm Magnum buckshot ammo pack (25 pcs)
Given when you accept the quest
- Unlocks at Mechanic (LL 1): Signal Jammer
- Signal Jammer
Quest chain
Prerequisites
- Signal - Part 2 (Mechanic)
What it unlocks
- Signal - Part 4 (Mechanic)
- The Door (Mechanic)
With the radar: objectives on the map and a safe extract
- The objective zone is highlighted by the “Task zones” layer, the objective marker is on the map, and the distance to it is shown in meters.
- The required items (Signal Jammer) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- Extract status (open / condition / countdown / closed) and the route to the extract are in the “Extracts” tab.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Signal - Part 3” quest completed on?
On Shoreline. Total: 4 objectives, the quest is available from level 15.
Is the “Signal - Part 3” quest required for Kappa?
Yes, it is part of the chain of tasks required for the Kappa container (the “Collector” quest).
What do you get for completing it?
The quest rewards 8,500 XP, 30,000 Roubles, Benelli M3 Super 90 12ga dual-mode shotgun.
What does it unlock?
Quests: «Signal - Part 4», «The Door».
What is needed to accept it?
First complete the quest «Signal - Part 2» and reach level 15; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests
Quests on Shoreline: Wet Job - Part 4, Nothing Fishy About This, Nostalgia, Wet Job - Part 2, Anesthesia · all