Assessment. Part 3
Table of contents
The Lab
Quest from Mechanic in The Lab after the Assessment - Part 2 quest.
Series “Assessment”: part 1 · part 2 · part 3 · all parts
Quest objectives
- Kill 7: Raiders in The Lab — Eliminate Raiders in The Lab
- Hand over 15 × SJ1 TGLabs combat stimulant injector FIR — Hand over the found in raid SJ1 TGLabs combat stimulant injector
- Hand over 5 × SJ6 TGLabs combat stimulant injector FIR — Hand over the found in raid SJ6 TGLabs combat stimulant injector
- Hand over SJ9 TGLabs combat stimulant injector FIR — Hand over the found in raid SJ9 TGLabs combat stimulant injector
Required items
| Item | Amount | FIR | Flea Market price | What to do |
|---|---|---|---|---|
| SJ1 TGLabs combat stimulant injector | 15 | yes | 50,196 ₽ | hand over |
| SJ6 TGLabs combat stimulant injector | 5 | yes | 136,622 ₽ | hand over |
| SJ9 TGLabs combat stimulant injector | 1 | yes | 56,483 ₽ | hand over |
How to complete the quest
1. Kill 7: Raiders in The Lab. Kills only count within a single raid if the quest condition says so.
2. Hand over Mechanic to «SJ1 TGLabs combat stimulant injector» × 15, «SJ6 TGLabs combat stimulant injector» × 5, «SJ9 TGLabs combat stimulant injector» — FIR only.
Quest text from Mechanic
Oh, hey! You're just in time. There's another job for you from Lightkeeper... Can I tell you something frankly, so that it doesn't go out the door? I don't know how many more of these missions there will be. I thought I'd get in touch with the trader at the Lighthouse and make a partnership agreement. But for some reason we have to prove our loyalty over and over again, to demonstrate the steadfastness of our intentions. And it was I who got you into this... What's the mission? Getting into the laboratory, taking out a group of Raiders. And that's not all. You need to find combat stimulants. Lightkeeper seems to have a keen interest in them, because USEC refused to give him samples for some reason. I understand that it might not be easy, but we've already come this far. I just can't refuse.
Rewards
- 24,800 XP
- Standing with Mechanic: +0.01
Quest chain
Prerequisites
- Assessment - Part 2 (Mechanic)
What it unlocks
- Key to the Tower (Mechanic)
With the radar: objectives on the map and a safe extract
- The objective zone is highlighted by the “Task zones” layer, the objective marker is on the map, and the distance to it is shown in meters.
- The required items (SJ1 TGLabs combat stimulant injector, SJ6 TGLabs combat stimulant injector, SJ9 TGLabs combat stimulant injector) are highlighted in loot by the “Quest” filter, and the planner shows “Still to find” and “Can hand over”.
- Enemies, bosses and guards are visible on the map in advance, and the “aiming at you” alert triggers when someone aims at you.
- The “Can be completed this raid” section in the planner shows that this quest can actually be completed on the current map.

Questions and answers
Which map is the “Assessment - Part 3” quest completed on?
In The Lab. Total: 4 objectives.
Is the “Assessment - Part 3” quest required for Kappa?
No, this quest is not required for the Kappa container.
What do you get for completing it?
The quest rewards 24,800 XP.
Where to find SJ1 TGLabs combat stimulant injector for this quest?
The item must have the “found in raid” status: you need to pick it up yourself in a raid — from containers, bodies or stashes on the map The Lab. Buying it on the Flea Market will not work.
What does it unlock?
Quest “Key to the Tower” from Mechanic.
What is needed to accept it?
First complete the quest «Assessment - Part 2»; it is given by Mechanic.
Similar quests
Other Mechanic quests: The Courier, Gunsmith - Part 1, The Door, Watching You, Surplus Goods · all Mechanic quests
Quests in The Lab: Quality Standard, TerraGroup Employee, Don’t Believe Your Eyes, Dirty Blood, The Root Cause · all